List Of Collectives Of Humanity Terminology

"NOTICE!: This page is a list of all terms used in the Collectives Of Humanity (COH) Military. For the Keskan Allied Powers (KAP), see List Of Keskan Allied Powers Terminology."This page is under construction! More will be added in the future.

0-9

 * 101: Basic. Often describes something as simple, and easy to execute.


 * 404: An unknown that is being uncooperative. Often used in conjunction with X-Factor.
 * 10-99: Last in squadron, usually after all other squad members are killed.

A

 * AA: Anti-Air. Can also be used to refer to a unit, normally an Engine, target aerial units. Example: "Sharp 5, Going AA."

B

 * Blue: Friendly.
 * Blue On Blue: Accidental friendly fire. Example: "Razor 2 has commited Blue on Blue."

C

 * CC: Gas Grenade. Often used to communicate when a gas grenade is being thrown.
 * Check In: Report to ensure all units are accounted for. Radio silence will result in all other units being alerted


 * Checkmate: Hostile or friendly incapacitated, and vulnerable. ECM = Enemy Is Checkmate. FCM = Friendly Is Checkmate
 * Choke/Chokepoint/CP: Refers to any enclosed space, corridor, or area where large numbers are required to pass through, with no alternate routes. Oftentimes, they are the most difficult area to cross, as not only can they easily be blocked off, but sufficiently tight chokepoints may prevent Engine assistance.

D

 * Diagnose: Address wounded and run a basic check over ammunition, conditions, and location. The process that succeeds this is called a Diagnostic.

G

 * Good Boi: Informal term for a canine unit in the field. Use of this when conversing with higher-ups is unacceptable. For the formal term, see K-9.
 * Go Blunt:
 * Go Hard: Full force attack, after a breach. This command is usually said before breaching, in order to communicate tactics. An example would be a squad leader commanding the entire force to Go Hard. Isolating a person by telling them either of the commands that normally apply to individuals, such as Go Blunt or Go Sharp, can help organize more dynamic attacks.
 * Go Sharp:
 * Go Shield:

H

 * HA: Heavy Armor. Refers to vehicles that make use of heavy weaponry, such as artillery or tank rounds.
 * HAT/Heavy: Heavily Armed Target. Anyone in possession of a highly damaging weapon, such as a portable minigun, MML, or explosives, while also being in possession of EOD armor, making them hard to kill. Not to be confused with HA
 * Hardpoint: Gun emplacement, usually for one lone machine gun. Intended to be for suppressive fire. Machine Gun nests can also be referred to as Hardpoints.
 * HTK: Hard To Kill. Anyone that is noted for being especially difficult to kill, be it due to heavy armor or heavy weaponry.

L

 * Levi: Leviathan. Example: Requesting Levi Support (or) Hostile Levi Sighted

M

 * Malignant: Hostile that has been captured or has willingly stood down. Alternative term for a POW.

O

 * OC: Out Of Control

P

 * PFC: Prep For Contact. Hostiles are inbound and ready to attack.
 * POW: Prisoner Of War. Refers to a hostile that has been captured or willingly stands down. Not to be used as a substitute for Malignant; While Malignant is an alternative term for POW, POW is not an alternative term for Malignant. This is usually because Malignant can be used in urban raids or in a civilian setting, whereas POW strictly refers to war.

R

 * Radials: Surroundings. Also can be used to signify positions, corresponding with a clock.
 * 1st Radial: Target a little off to the left. Example: Radial 1, suspected X-Ray.
 * 2nd Radial: Target in front, diagonally right.
 * 3rd Radial: Target right.
 * 4th Radial: Target a little bit behind, to the right.
 * 5th Radial: Target behind, diagonally right.
 * 6th Radial: Target directly behind.
 * 7th Radial: Target behind, a little to the left.
 * 8th Radial: Target behind, diagonally left.
 * 9th Radial: Target left.
 * 10th Radial: Target in front, diagonally left.
 * 11th Radial: Target in front, little to the left
 * 12th Radial: Target dead ahead.

W

 * Wrap It Up: Ensure all hostiles neutralized, or captured.

X

 * X-Factor: Something that is present and unprepared for, usually due to a lack of intel. Not to be confused with X-Rays.
 * X-Rays: Possible Hostile. Not to be confused with Tango. A possible hostile is someone who is a member of an opposing faction, but has yet to attack.