Feradon

"'You say you come here willingly? Heh... Nobody ends up in Feradon on purpose, but if you do, better shape up. This place will stamp out the weak soon enough.' - A Yadernoian's parting words with an off-worlder."A planet located in the notoriously hostile Valeus System, Feradon is heavily influenced by human activity. Not because of global warming, but because of the destruction of a ship present in the only successful fleet in The First Exodus: The Yadernoy.

After the detonation of the ship, Feradon was thrown into a great ice age. With the atmosphere caked in atomic dust, Feradon's sunlight was blocked out, making the planet very, very cold.

The species here evolved to survive the cold, developing thick skins, inefficient metabolisms, thick coats of fur, or greater intellect to find shelter. However, not only have they learnt to survive the perils of the ice age caused by the Yadernoy, but they have also grew to live with a great player in biological evolution: Ionizing Radiation.

Pre-Yadernoy Feradon
Unlike most planets, a sapient species never got the chance to evolve before the Yadernoy crash, so history is divided between Pre-Yadernoy and Post-Yadernoy, as the detonation of the fission-powered ship's nuclear reactor influenced the planet so greatly, that it propagated a human subspecies.

The Valeus System had been charted during the Nova Fleet's great voyage across the Milky Way, searching for resources for the human race. It was noted that many planets of the Valeus System were rather hostile, even in comparison to most of the Orbital Systems known to date. Due to the relatively high-risk-medium-reward, the Valeus System was left largely untouched by the Fleet, until the days following the Christmas Massacre.

Post-Yadernoy Feradon
The lovely, icey, exceedingly hostile Australia of a planet we know and love today. After the explosion of the ship, Ionizing Radiation and dust was thrown into the atmosphere, shrouding the entire planet in darkness, and preventing the planet from getting the warmth most creatures needed.

Over 86% of the planet's native species died off, in a Mass Extinction Event (MEE) that was eventually used as fuel for the Omnes Feud by Keskan sympathizers, who blamed Feradon's massive loss of life on 'Humanity's voracious need to consume, with no regard for an ecosystem's delicate balance.'

Meanwhile, survivors of the Yadernoy attempted to replicate civilization as they remembered it, however violent disagreements as well as a lack of leadership lead to fights over territory, resources, and prejudices, eventually fragmenting the hierarchy of the former crew members, and creating the three factions: Istribitel, formed from the ship's military and security personnel. Magazi, created by former caravans, merchants, and quartermasters aboard the ship, and the Reyders, people who chose to forgo security of their own life for the potential to hoard great resources.

Government
Feradon's exceedingly hostile enviornment post Yadernoy detonation has made it difficult to form any sort of government. Instead, Yadernoy civilization takes place in gangs. The larger the gang, the more potential it has to absorb other gangs into it's being, and the largest gangs become Factions, with the big three being the Istribitel, Magazi, and Reyders.

While the Istribitel and Magazi hold friendly relationships with each other, they often come to blows with Reyders, people who seek personal gain at the cost of other's lives. While this may seem to fall to the more civilized member's side, the Reyders actually have the advantage. With zero regard for what could be considered war crimes, the Reyders have employed several cheeky strategies, such as Perfidy (Pretending to surrender, then fighting back), killing of an enemy that has surrendered, chemical warfare, attacking civilians uninvolved in conflict, and so on. In doing so, they have chipped down at the Istribitel and Magazi forces.

However, despite lacking a proper government, each clan has a hierarchy that each member must abide by, as seen below:

Istribitel Ranks

 * Verkhovnyy Marshal: One of the Three Heads. Final say in all grand-scale actions.
 * Verkhovnyy Sovetnik: One of the Three Heads. Helps to advise all the other Heads on a decision.
 * Verkhovnyy Strateg: One of the Three Heads. Formulates a strategy for grand-scale operations.
 * Brigadir: In charge of whole brigades of the Istribitel force. Ranks above Colonel, and can give their own orders. In a Territory War, Reyders will often go after the one highest in the rankings currently on the battlefield to sever the chain of command. The Brigadir is a potential target.
 * Glava Polkovnik In charge of the other Polkovniks, giving orders depending on strategies given by the Three Heads. Can give their own orders, however, should the decision made by the council be detrimental for the current battle. Like the Birgadir, they are a potential target.
 * Polkovnik: Leads regiments of the Istribitel forces, Can give their own orders, but usually does so under the command of the Glava Polkovnik. Due to organization of Territory War battalions, Polkovniks are potential targets for Reyders, and as such are usually well guarded.
 * Krupnyy, Major: Assigned as specialised executive or operations officers for battalion-sized units of 1,450 soldiers, greater than normal majors due to the size of the Yadernoy's crew.
 * Soldat, Soldier: Member and under the command of ranks higher than them. Usually brought for Territory Wars, but can sometimes be found during times of riots. Sergeants also fall under this category.
 * Opekun, Guardian: Equivalent to military police. They usually handle riots and are sometimes stationed outside the walls of certain cities close to Reyder territory. Their presence also allows them to report an incoming Reyder attack, though they are not always successful. They are still Human, after all.
 * Rystar, Knight: Equivalent to a SWAT force unit. Rystars vary in equipment, so the only way to tell what a Rystar looks like is to pay attention to insignias.
 * Praporshchik, Ensign: Usually cadets or new recruits in the Istribitel Armed Forces. Most Ensigns are kept away from battle and are usually assigned to Rystars and Opekuns for assignments. Ensigns can also choose to act as a sort of law enforcement.
 * Lyudi: normal citizen.